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Name | highest score | Cards |
---|---|---|
wayfarer, g | 16 | |
Straight - Aces high ** Straight - Jacks high ** Three Of A Kind - Kings + J, 10 ** Two Pairs - Kings and Jacks + 10 ** Two Pairs - Kings and Eights + J ** One Pair of Kings + Q, J, 10 | ||
wayfarer, g | 11 | |
Straight - Aces high ** Straight - Jacks high ** One Pair of Kings + J, 10, 8 ** One Pair of Jacks + K, 10, 8 ** One Pair of Eights + K, J, 10 ** High Cards K, Q, J, 10, 8 |
Name | lowest score | Cards |
---|---|---|
wayfarer, g | 11 | |
Straight - Aces high ** Straight - Jacks high ** One Pair of Kings + J, 10, 8 ** One Pair of Jacks + K, 10, 8 ** One Pair of Eights + K, J, 10 ** High Cards K, Q, J, 10, 8 | ||
wayfarer, g | 16 | |
Straight - Aces high ** Straight - Jacks high ** Three Of A Kind - Kings + J, 10 ** Two Pairs - Kings and Jacks + 10 ** Two Pairs - Kings and Eights + J ** One Pair of Kings + Q, J, 10 |
Rank | Name | Max-Min score |
---|---|---|
1 | wayfarer, g | 5 pts |
To break ties, the individual hand values are taken into account.
In the highest score ranking, (respectively lowest score), the values of the best hand to the worst hand (respectively from the worst hand to the best hand) are considered to break ties.
In case of equality in the final ranking (max-min), one considers the best hands ranking first, then the worst hands ranking.