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| Name | highest score | Cards |
|---|---|---|
| wayfarer | 18 | |
Straight - Kings high ** Straight - Queens high ** Straight - Queens high ** Three Of A Kind - Tens + Q, J ** Two Pairs - Tens and Nines + Q ** One Pair of Tens + A, Q, J | ||
| wayfarer | 14 | |
Straight - Kings high ** Straight - Queens high ** Straight - Queens high ** One Pair of Tens + Q, J, 9 ** One Pair of Nines + Q, J, 10 ** High Cards A, Q, J, 10, 9 | ||
| Name | lowest score | Cards |
|---|---|---|
| wayfarer | 14 | |
Straight - Kings high ** Straight - Queens high ** Straight - Queens high ** One Pair of Tens + Q, J, 9 ** One Pair of Nines + Q, J, 10 ** High Cards A, Q, J, 10, 9 | ||
| wayfarer | 18 | |
Straight - Kings high ** Straight - Queens high ** Straight - Queens high ** Three Of A Kind - Tens + Q, J ** Two Pairs - Tens and Nines + Q ** One Pair of Tens + A, Q, J | ||
| Rank | Name | Max-Min score |
|---|---|---|
| 1 | wayfarer | 4 pts |
To break ties, the individual hand values are taken into account.
In the highest score ranking, (respectively lowest score), the values of the best hand to the worst hand (respectively from the worst hand to the best hand) are considered to break ties.
In case of equality in the final ranking (max-min), one considers the best hands ranking first, then the worst hands ranking.