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|
Name | highest score | Cards |
---|---|---|
jemo, gg, wayfarer | 15 | |
Full House - Tens over Kings ** Three Of A Kind - Tens + A, K ** Two Pairs - Tens and Fours + K ** Two Pairs - Tens and Threes + K ** One Pair of Tens + A, K, Q ** One Pair of Tens + K, J, 5 | ||
jemo, wayfarer | 14 | |
Full House - Kings over Tens ** Two Pairs - Kings and Tens + A ** Two Pairs - Kings and Fours + 10 ** Two Pairs - Kings and Threes + Q ** One Pair of Kings + A, Q, 10 ** One Pair of Kings + J, 10, 5 |
Name | lowest score | Cards |
---|---|---|
jemo, wayfarer | 14 | |
Full House - Kings over Tens ** Two Pairs - Kings and Tens + A ** Two Pairs - Kings and Fours + 10 ** Two Pairs - Kings and Threes + Q ** One Pair of Kings + A, Q, 10 ** One Pair of Kings + J, 10, 5 | ||
jemo, gg, wayfarer | 15 | |
Full House - Tens over Kings ** Three Of A Kind - Tens + A, K ** Two Pairs - Tens and Fours + K ** Two Pairs - Tens and Threes + K ** One Pair of Tens + A, K, Q ** One Pair of Tens + K, J, 5 |
Rank | Name | Max-Min score |
---|---|---|
1 | jemo, wayfarer | 1 pts |
2 | gg | 0 pts |
To break ties, the individual hand values are taken into account.
In the highest score ranking, (respectively lowest score), the values of the best hand to the worst hand (respectively from the worst hand to the best hand) are considered to break ties.
In case of equality in the final ranking (max-min), one considers the best hands ranking first, then the worst hands ranking.