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| Name | highest score | Cards |
|---|---|---|
| g, wayfarer, jemo | 29 | |
Four Of A Kind - Fours + K ** Full House - Fours over Sevens ** Full House - Fours over Fives ** Three Of A Kind - Fours + A, K ** Three Of A Kind - Fours + A, K ** Three Of A Kind - Fours + K, Q | ||
| wayfarer, jemo | 16 | |
Full House - Fours over Twos ** Two Pairs - Sevens and Fours + 5 ** Two Pairs - Fives and Fours + J ** Two Pairs - Fours and Twos + A ** Two Pairs - Fours and Twos + A ** Two Pairs - Fours and Twos + Q | ||
| Name | lowest score | Cards |
|---|---|---|
| wayfarer, jemo | 16 | |
Full House - Fours over Twos ** Two Pairs - Sevens and Fours + 5 ** Two Pairs - Fives and Fours + J ** Two Pairs - Fours and Twos + A ** Two Pairs - Fours and Twos + A ** Two Pairs - Fours and Twos + Q | ||
| g, wayfarer, jemo | 29 | |
Four Of A Kind - Fours + K ** Full House - Fours over Sevens ** Full House - Fours over Fives ** Three Of A Kind - Fours + A, K ** Three Of A Kind - Fours + A, K ** Three Of A Kind - Fours + K, Q | ||
| Rank | Name | Max-Min score |
|---|---|---|
| 1 | wayfarer, jemo | 13 pts |
| 2 | g | 0 pts |
To break ties, the individual hand values are taken into account.
In the highest score ranking, (respectively lowest score), the values of the best hand to the worst hand (respectively from the worst hand to the best hand) are considered to break ties.
In case of equality in the final ranking (max-min), one considers the best hands ranking first, then the worst hands ranking.